Archive for January, 2006

On the Road to 1.0

Sunday, January 29th, 2006

As I wrote on the mailing list, I’ll soon be turning my attention to sketching out a roadmap to that gleaming city on a hill, Version 1.0. There are plenty of cool features that I’m itching to work on, but I think it’s important to finish up the basics and get 1.0 out the door [...]

0.9.4r7 Available

Monday, January 23rd, 2006

This release cleans up the cue numbers, including the option to auto-number new cues. I am also trying to increase your ability to manipulate QLab using only the keyboard. To that end I’ve added a key command to move back and forth between the Inspector panel and the current workspace, and to move among the [...]

0.9.4r6 Available

Thursday, January 19th, 2006

Tonight’s release focuses on cue numbers and providing other ways to set cue targets (instead of just drag and drop). The current implementation of cue numbers is not a complete solution—I have not yet included automatic generation of cue numbers, for example. But you can renumber selected cues by a user-specified increment. (Would one call [...]

Hark ye; the features do grow apace

Wednesday, January 18th, 2006

In the next day or two I’ll be posting a new version featuring cue numbers (and the ability to target via cue numbers), alternate sound file assignment methods, and a few other goodies. I then expect I’ll start narrowing down exactly what features must be in version 1.0. Since feature requests have leveled off in [...]

0.9.4r5 Available

Wednesday, January 11th, 2006

This is primarily a bug-fix release, handling some annoying UI issues and some more serious playback bugs. For one thing, this should make seeking through sequences a kinder, more reliable experience. This release also revises the playback logic internally to ensure that tricky recursive flow control doesn’t bring the app down. In short, not much [...]

Tracker Flakiness

Monday, January 9th, 2006

In order to make the Tracker more responsive, I run it as “Fast CGI” rather than normal CGI. Unfortunately, running it as Fast CGI seems to make it flaky and prone to crashing on occasion, which appears to have just happened in a rather ugly way–no fcgi files are currently working at all. I’ve sent [...]

0.9.4r4 Available

Sunday, January 8th, 2006

This is a quickie fix for a bug in 0.9.4r3 that caused QLab to crash when seeking through a Fade Cue. Oops.

0.9.4r3 Available

Sunday, January 8th, 2006

Despite a weekend trip to my Grandmother-in-law’s home in Virginia for her 93rd birthday (!), I’ve managed to squeeze out a new release tonight. Major changes have been made to the Fade Cues, as well as some revisions to the interface. The changes to the Fade Cues require you to recreate fades in old workspaces. [...]

Not sleeping much, but for all the right reasons.

Friday, January 6th, 2006

My wife has been visiting a friend in Chicago this week, which means that I have had some extra time in the evening to retreat into Developer Land, a strange and mysterious place where meals are irregular and sleep is a restless affair disturbed by visions of Cues interlocked in an abstract choreography of architectonic [...]

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